
These rotary wing assets can put Marines on the ground at a specific location for an assault, help support them, and then extract them once a mission is accomplished. MV-22B Ospreys from the “White Knights” of Marine Medium Tilt Rotor Squadron (VMM) 165 conducted a simulated air assault exercise from the flight deck aboard Pearl Harbor and Portland. Sailors and Marines kept both ship’s flight decks active as CH-53E Super Stallion helicopters from the “Heavy Haulers” of Marine Heavy Helicopter Squadron (HMH) 462 and the “Warhorse” of HMH-465 conducted deck landing qualifications aboard Portland. "This exercise reassured that we can deliver the rapid global expeditionary response capabilities expected of the U.S. “Both the USMC and the JGSDF operate AAVs the same way, but it is another thing all together to operationalize a bilateral force quickly, despite a significant language barrier to achieve effective ship to shore tactical objectives. Dean, commanding officer of Pearl Harbor.


“I am surprised at how quickly we came together as a team,” said Cmdr. Marine Corps and JGSDF soldiers to train and conduct operations. Pearl Harbor provided both an air and amphibious platform for U.S. “The amphibious operations are vital to effective crisis response and support to regional maritime security.”Įxercise Iron Fist demonstrates more than 50 years of interoperability development and enhanced amphibious capability of U.S. John Gumbleton, commander, Expeditionary Strike Group 3. “For more than a decade, Iron fist has helped us operate together in a maritime environment,” said Rear Adm. More than 400 Marines attached to 15th Marine Expeditionary Unit (MEU) 2nd Battalion, 1st Marines and Combat Logistics Battalion 15 embarked Pearl Harbor and Portland to exercise amphibious operational core competencies and demonstrate the enhanced air and amphibious capability of joint American-Japanese forces. Marines welcomed aboard Japanese Ground Self-Defense Force (JGSDF) Amphibious Rapid Deployment Regiment soldiers in support of Exercise Iron Fist 2020, Feb.
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Have you tried Iron Marines on mobile? Would you play it on PC and/or the Switch? Leave a comment below.PACIFIC OCEAN - Harpers Ferry-class dock landing ship USS Pearl Harbor (LSD 52) and amphibious transport dock ship USS Portland (LPD 27) along with U.S. Given Da Silva's comments, Ironhide might well consider looking to outsource any potential Switch adaptation, as its gameplay concept seems to fit the platform and timing is a must. Getting back to the aforementioned leap from medieval fantasy to sci-fi, the company recently grew to three teams, one taking care of Iron Marines, another one making a new Kingdom Rush, and a third that is working on a secret project. So yeah, it's a card on the table, so perhaps when current tasks are completed we might take those steps or even add more content to the current game. Then there's the ongoing maintenance of the game, including bug-fixing and little details-tweaking. This third world alone takes several months, and same goes for the Steam port. It's also true that it's a relatively small team, we're 11 people and there's a huge amount of work ahead. "It's one of those things that have been brought to the table", answers Da Silva when asked about a potential third version for the Nintendo Switch.
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They're currently developing a "third world" to come full circle in terms of post-launch content, and then they'll then adapt the controls and gameplay for a PC version. The idea is to cater to fans in an space not much explored so far in mobile, and so far it's working fine for the studio. Iron Marines was conceived as a leap for the studio from medieval fantasy to a sci-fi setting, at the same time sticking to their signature strategy genre. We'll have an exclusive look around the studio and its colourful offices with an upcoming interview with game design lead Gerson Da Silva and producer and programmer Gabriel Artus, but for now here's an excerpt on how the team is developing Iron Marines right after its September launch. Gamereactor was covering Gamelab Montevideo last week and we also took the chance to pay the Uruguayan studio Ironhide a visit, as it's one of the main players in the local dev scene after the huge success of the Kingdom Rush saga.
