


Indeed, this is somewhat borne out by the two ways in which you can play. Who these peoples were and what happened to them kind of gets lost, so much so that the narrative really doesn’t feel like Windbound’s primary concern. Across the many islands, you find yourself on you will see evidence of a civilisation that has long since gone. Windbound is a procedurally generated world with a narrative loosely told through wordless cutscenes. Seeing your vessel transform from a simple canoe that you paddle everywhere with to a multi-layered craft with storage and crafting stations provides a tangible sense of progress, something that the over-arching narrative somehow fails to do. It is a neat mechanic and upgrading the boat is one of the strongest aspects of the survival loop. As such your boat is your place of safety, a place that grows with you as you explore more and more of the worlds that Windbound has to offer.
#Windbound platforms series#
Marooned on an a series of islands, it makes sense that Kara will need to travel across the waters to each one to gather different resources and craft more complex items. Like all survival games, you will need a place of safety, it is here where Windbound distinguishes itself a little from other survival games. There is a stamina and health bar to contend with but it is all fairly simple stuff and complemented by a streamlined crafting system that, while fiddly to navigate, communicates clearly the item type and the resources required to craft it it. Cutting grass and gathering sticks and stones will allow you to craft crude weapons for her, whereas gathering berries and culling the lands of its local fauna will provide her with sustenance. Playing in third person, you will need to guide Kara to gather resources to craft increasingly complex items that will aid her in her survival. The survival aspects of Windbound quickly set into a rhythm. It features a strong central theme and an interesting sense of discovery, but some of the mechanics get in the way and strip a lot of the fun away. She has nothing bar a small knife, and her goal is to survive long enough to uncover the mysteries of the islands and to reunite with her clan. When she awakens, she is in a strange land, an archipelago of small islands flanked on all sides by the sea.

A colossal sea creature rises from the depths destroying the fragile vessel she’s on, sending her into the waves. Windbound has a strong start as the main protagonist Kara is separated from her clan during a storm.
